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    <description>ENGINYERIA DEL SOFTWARE</description>
    <link>https://albiasoft.aixeta.cat/en</link>
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    <lastBuildDate>Fri, 12 Sep 2025 10:20:02 +0000</lastBuildDate>
    <item>
      <title>Remaking Zaxxon from Scratch - C++ &amp; Raylib - Devlog #1</title>
      <description>I'm recreating the classic "Zaxxon" arcade game from scratch. Join me as I embark on this exciting journey of game development.</description>
      <pubDate>Fri, 12 Sep 2025 10:20:02 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/programant-el-videojoc-zaxxon-des-de-zero-devlog</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/programant-el-videojoc-zaxxon-des-de-zero-devlog</guid>
    </item>
    <item>
      <title>RetroBarcelona 2025 with John Romero</title>
      <description>My visit to RetroBarcelona 2025 with John Romero.</description>
      <pubDate>Sat, 02 Aug 2025 18:48:59 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/visita-a-la-fira-retrobarcelona-2025</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/visita-a-la-fira-retrobarcelona-2025</guid>
    </item>
    <item>
      <title>Mobile World Congress 2025 - A rapid recap of the key highlights</title>
      <description>This year I visited Mobile World Congress 2025, and although my stay was brief, I recorded some of the most outstanding technologies.</description>
      <pubDate>Wed, 12 Mar 2025 09:58:55 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/mobile-world-congress-2025</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/mobile-world-congress-2025</guid>
    </item>
    <item>
      <title>Visita al supercomputador MareNostrum 5 de Barcelona</title>
      <description>Visita al supercomputador MareNostrum 5 de Barcelona</description>
      <pubDate>Tue, 10 Dec 2024 10:19:16 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/visita-al-supercomputador-marenostrum-5-de-barcelona</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/visita-al-supercomputador-marenostrum-5-de-barcelona</guid>
    </item>
    <item>
      <title>Creant un Clàssic de Nintendo: Construint 'Ice Climber' des de Zero - Devlog #3</title>
      <description>Benvinguts al tercer episodi de la meva sèrie de devlogs! Estic recreant el clàssic joc "Ice Climber" de la Nintendo Entertainment System des de zero.</description>
      <pubDate>Sun, 11 Aug 2024 18:28:15 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/creant-un-classic-de-nintendo-construint-ice-climber-des-de-zero-devlog-3</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/creant-un-classic-de-nintendo-construint-ice-climber-des-de-zero-devlog-3</guid>
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    <item>
      <title>Making a Nintendo Classic: Building "Ice Climber" from Scratch - Devlog #2</title>
      <description>Welcome to the second episode of my devlog series! And I'm recreating the classic "Ice Climber" game from the Nintendo Entertainment System from zero.</description>
      <pubDate>Thu, 18 Jul 2024 07:06:34 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/creant-un-classic-de-nintendo-construint-ice-climber-des-de-zero-devlog-2</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/creant-un-classic-de-nintendo-construint-ice-climber-des-de-zero-devlog-2</guid>
    </item>
    <item>
      <title>Making a Nintendo Classic: Building "Ice Climber" from Scratch - Devlog #1</title>
      <description>Welcome to the first episode of my devlog series! And I'm recreating the classic "Ice Climber" game from the Nintendo Entertainment System from scratc</description>
      <pubDate>Wed, 03 Jul 2024 16:40:47 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/making-a-nintendo-classic-building-ice-climber-from-scratch-devlog-1</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/making-a-nintendo-classic-building-ice-climber-from-scratch-devlog-1</guid>
    </item>
    <item>
      <title>Com implementar un senzill motor de Ray Tracing</title>
      <description>En aquest vídeo implementarem un motor de renderització d'escenes de tres dimensions molt senzill utilitzant la popular tècnica Ray Tracing.</description>
      <pubDate>Tue, 11 Jun 2024 10:11:38 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/com-implementar-un-senzill-motor-de-ray-tracing</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/com-implementar-un-senzill-motor-de-ray-tracing</guid>
    </item>
    <item>
      <title>L'algorisme de processament d'imatges Seam Carving en Python</title>
      <description>En aquest vídeo explorarem com l'algorisme Seam Carving pot donar una nova dimensió a les teves imatges.</description>
      <pubDate>Thu, 11 Apr 2024 09:10:12 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/algorisme-seam-carving</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/algorisme-seam-carving</guid>
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    <item>
      <title>WAP 1.1 - L'origen de la Web Mòbil</title>
      <description>En aquest vídeo descobrirem de forma molt visual i planera els detalls tècnics de l'estàndard WAP 1.1 que va fer possible l'internet mòbil a finals de</description>
      <pubDate>Sun, 31 Dec 2023 11:12:14 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/wap-11-lorigen-de-la-web-mobil</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/wap-11-lorigen-de-la-web-mobil</guid>
    </item>
    <item>
      <title>IndieDevDay 2023 Showcase: Exploring the Best in Indie Game Development</title>
      <description>In this video I have compiled a diverse selection of indie games that stood out at this year's IndieDevDay event.</description>
      <pubDate>Tue, 12 Sep 2023 11:24:41 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/indiedevday-2023-showcase-exploring-the-best-in-indie-game-development</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/indiedevday-2023-showcase-exploring-the-best-in-indie-game-development</guid>
    </item>
    <item>
      <title>Crafting a custom Arcade Cabinet</title>
      <description>Crafting a Custom Arcade Cabinet: Watch the Build Timelapse!</description>
      <pubDate>Sun, 27 Aug 2023 18:04:20 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/crafting-a-custom-arcade-cabinet</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/crafting-a-custom-arcade-cabinet</guid>
    </item>
    <item>
      <title>Com implementar un videojoc de carreres pseudo-tridimensional [Part 1]</title>
      <description>Aquest és el primer vídeo d'una sèrie de tutorials centrats a explicar i implementar el popular efecte de carretera pseudo tridimensional dels videojocs de carreres dels anys 80 i principis dels 90.</description>
      <pubDate>Sat, 12 Aug 2023 21:18:43 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/com-implementar-un-videojoc-de-carreres-pseudo-tridimensional-part-1</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/com-implementar-un-videojoc-de-carreres-pseudo-tridimensional-part-1</guid>
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    <item>
      <title>Inspiring and educative Software Developers - Part #3</title>
      <description>I want to share with you the third part of a list of software developers I usually follow on RSS, GitHub, social media, YouTube and other channels.</description>
      <pubDate>Tue, 28 Mar 2023 12:57:19 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/inspiring-and-educative-software-developers-part-3</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/inspiring-and-educative-software-developers-part-3</guid>
    </item>
    <item>
      <title>How to implement the Boids Algorithm in QBasic</title>
      <description>In this video we will implement a well-known artificial life algorithm in QBasic. This is the Boids algorithm developed by Craig Reynolds in 1986.</description>
      <pubDate>Tue, 14 Feb 2023 14:34:15 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/implementacio-de-lalgorisme-boids-en-qbasic</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/implementacio-de-lalgorisme-boids-en-qbasic</guid>
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    <item>
      <title>Com implementar l'algorisme de compressió Lempel–Ziv–Welch en C99</title>
      <description>En aquest tutorial implementarem des de zero i emprant el llenguatge C, l'algorisme de compressió de dades Lempel-Ziv-Welch.</description>
      <pubDate>Sun, 25 Dec 2022 10:11:17 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/com-implementar-lalgorisme-de-compressio-lempelzivwelch-en-c99</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/com-implementar-lalgorisme-de-compressio-lempelzivwelch-en-c99</guid>
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    <item>
      <title>Enginyeria del Software - Context Switching</title>
      <description>En aquest vídeo explico què és el Context Switching, com es produeix, per què esdevé un problema amb el temps i què podem fer per evitar-lo o mitigar-</description>
      <pubDate>Mon, 26 Sep 2022 14:58:43 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/enginyeria-del-software-context-switching</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/enginyeria-del-software-context-switching</guid>
    </item>
    <item>
      <title>Enginyeria del Software - Teoria dels Jocs &amp; Torneig d'Axelrod (1980)</title>
      <description>En aquest vídeo explico els fonaments de la teoría dels jocs a partir d'exemples com el popular joc "Pedra, paper, tisores" o l'escenari de la guerra </description>
      <pubDate>Wed, 17 Aug 2022 11:22:01 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/enginyeria-del-software-teoria-dels-jocs</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/enginyeria-del-software-teoria-dels-jocs</guid>
    </item>
    <item>
      <title>Enginyeria del Software - 5 consells per començar un nou projecte</title>
      <description>En aquest vídeo explico 5 consells personals per començar un nou projecte de software.</description>
      <pubDate>Thu, 26 May 2022 14:16:04 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/enginyeria-del-software-5-consells-per-comencar-un-nou-projecte</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/enginyeria-del-software-5-consells-per-comencar-un-nou-projecte</guid>
    </item>
    <item>
      <title>Machine Learning - Self Organizing-Maps</title>
      <description>En aquest vídeo explico de forma molt didàctica i visual la xarxa neuronal Kohonen, també anomenada Self Organizing-Map.</description>
      <pubDate>Tue, 05 Apr 2022 10:57:44 +0000</pubDate>
      <link>https://albiasoft.aixeta.cat/en/posts/machine-learning-self-organizing-maps</link>
      <guid>https://albiasoft.aixeta.cat/en/posts/machine-learning-self-organizing-maps</guid>
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